ANDREW VIEN

G a m e D e s i g n e r | G a m e p l a y P r o g r a m m e r

Overview

You suddenly wake up and find yourself in the room of a dark, eerie house. Armed only with a gun and your wits, navigate through the pitch-black hallways and find the exit. It won't be easy though - the exits are locked, and there are strange things lurking in the darkness who would love to devour your soul. Find the keys, ammo, and crucifixes to survive and make it out with your life!


Genre Horror, Top-Down
Engine Construct 3
Status Released

Roles and Responsibilities

Gameplay Programming
  • Programmed combat and player mechanics (movement, cursor aiming, shooting, interaction)
  • Programmed combat and enemy AI
  • Scripted items and interactive objects (crucifix powerup, health, ammo, locked doors,
    searchable cabinets)
  • Programmed shotgun and muzzle flash illumination
  • Programmed inventory system and crucifix powerup effect
  • Programmed object collision and hitboxes
  • Scripted all animations
Level Design
  • Designed entire level layout
  • Placed all enemies, items, and objects throughout map
UI Design/Programming
  • Designed cursor, objective messages, and HUD (health bar, ammo counter, crucifix, keys)
  • Scripted menu buttons and all scenes (title screen, gameplay, congratulations, game over)
Art Design
  • Created vignette
  • Created and implemented all art assets (HUD icons, sprites, textures)
  • Designed title screen

Screenshots